<h2>CHAPTER 3</h2>
<div class="blockquot"><p><i>We are always, thanks to our
human nature, potential criminals.
None of us stands outside
humanity's black collective
shadow.</i></p>
<p class="rgt">—The Undiscovered Self,<br/>
<i>by Carl Jung</i></p>
</div>
<p class="cap"><span class="dcap">Ordinarily</span> scroungers who
hide around on the outskirts
until the killing's done and then
come in to share the loot get
what they deserve—wordless
orders, well backed up, to be on
their way at once. Sometimes
they even catch an after-clap of
the murder urge, if it hasn't all
been expended on the first victim
or victims. Yet they <i>will</i> do it,
trusting I suppose to the irresistible
glamor of their personalities.
There were several reasons
why we didn't at once give Pop
this treatment.</p>
<p>In the first place we didn't
neither of us have our distance
weapons. My revolver and her
dart gun were both tucked in the
cave back at the edge of the freeway.
And there's one bad thing
about a bugger so knife-happy he
lugs them around by the carload—he's
generally good at tossing
them. With his dozen or so knives
Pop definitely outgunned us.</p>
<p>Second, we were both of us
without the use of an arm. That's
right, the both of us. My right
arm still dangled like a string
of sausages and I couldn't yet
feel any signs of it coming undead.
While she'd burned her
fingers badly grabbing at the
gun—I could see their
red-splotched tips now as she pulled
them out of her mouth for a
second to wipe the Pilot's blood
out of her eyes. All she had was
her stump with the knife screwed
to it. Me, I can throw a knife
left-handed if I have to, but you
bet I wasn't going to risk Mother
that way.</p>
<p>Then I'd no sooner heard Pop's
voice, breathy and a little high
like an old man's will get, than
it occurred to me that he must
have been the one who had given
the funny scream that had distracted
the Pilot's attention and
let us get him. Which incidentally
made Pop a quick thinker and
imaginative to boot, and meant
that he'd helped on the killing.</p>
<hr />
<p>Besides all that, Pop did not
come in fawning and full of
extravagant praise, as most
scroungers will. He just assumed
equality with us right from the
start and he talked in an absolutely
matter-of-fact way, neither
praising nor criticizing one bit—too
damn matter-of-fact and
open, for that matter, to suit my
taste, but then I have heard other
buggers say that some old
men are apt to get talkative,
though I had never worked with
or run into one myself. Old people
are very rare in the Deathlands,
as you might imagine.</p>
<p>So the girl and me just scowled
at him but did nothing to stop
him as he came along. Near us,
his extra knives would be no
advantage to him.</p>
<p>"Hum," he said, "looks a lot
like a guy I murdered five years
back down Los Alamos way.
Same silver monkey suit and almost
as tall. Nice chap too—was
trying to give me something for
a fever I'd faked. That his gun
melted? My man didn't smoke
after I gave him his quietus, but
then it turned out he didn't have
any metal on him. I wonder if
this chap—" He started to kneel
down by the body.</p>
<p>"Hands off, Pop!" I gritted at
him. That was how we started
calling him Pop.</p>
<p>"Why sure, sure," he said,
staying there on one knee. "I
won't lay a finger on him. It's
just that I've heard the Alamosers
have it rigged so that any
metal they're carrying melts
when they die, and I was wondering
about this boy. But he's
all yours, friend. By the way,
what's your name, friend?"</p>
<p>"Ray," I snarled. "Ray Baker."
I think the main reason I told
him was that I didn't want him
calling me "friend" again. "You
talk too much, Pop."</p>
<p>"I suppose I do, Ray," he
agreed. "What's your name,
lady?"</p>
<p>The girl just sort of hissed at
him and he grinned at me as if
to say, "Oh, women!" Then he
said, "Why don't you go through
his pockets, Ray? I'm real curious."</p>
<p>"Shut up," I said, but I felt
that he'd put me on the spot just
the same. I was curious about the
guy's pockets myself, of course,
but I was also wondering if Pop
was alone or if he had somebody
with him, and whether there was
anybody else in the plane or not—things
like that, too many
things. At the same time I didn't
want to let on to Pop how useless
my right arm was—if I'd just
get a twinge of feeling in that
arm, I knew I'd feel a lot more
confident fast. I knelt down
across the body from him, started
to lay Mother aside and then
hesitated.</p>
<hr />
<p>The girl gave me an encouraging
look, as if to say, "I'll take
care of the old geezer." On the
strength of her look I put down
Mother and started to pry open
the Pilot's left hand, which was
clenched in a fist that looked a
mite too big to have nothing inside
it.</p>
<p>The girl started to edge behind
Pop, but he caught the movement
right away and looked at her
with a grin that was so knowing
and yet so friendly, and yet so
pitying at the same time—with
the pity of the old pro for even
the seasoned amateur—that in
her place I think I'd have blushed
myself, as she did now ...
through the streaks of the Pilot's
blood.</p>
<p>"You don't have to worry none
about me, lady," he said, running
a hand through his white hair
and incidentally touching the
pommel of one of the two knives
strapped high on the back of his
jacket so he could reach one over
either shoulder. "I quit murdering
some years back. It got to be
too much of a strain on my
nerves."</p>
<p>"Oh yeah?" I couldn't help saying
as I pried up the Pilot's index
finger and started on the
next. "Then why the stab-factory,
Pop?"</p>
<p>"Oh you mean those," he said,
glancing down at his knives.
"Well, the fact is, Ray, I carry
them to impress buggers dumber
than you and the lady here. Anybody
wants to think I'm still a
practicing murderer I got no objections.
Matter of sentiment,
too, I just hate to part with them—they
bring back important
memories. And then—you won't
believe this, Ray, but I'm going
to tell you just the same—guys
just up and give me their knives
and I doubly hate to part with
a gift."</p>
<p>I wasn't going to say "Oh
yeah?" again or "Shut up!"
either, though I certainly wished
I could turn off Pop's spigot,
or thought I did. Then I felt a
painful tingling shoot down my
right arm. I smiled at Pop and
said, "Any other reasons?"</p>
<p>"Yep," he said. "Got to shave
and I might as well do it in style.
A new blade every day in the
fortnight is twice as good as the
old ads. You know, it makes you
keep a knife in fine shape if you
shave with it. What you got
there, Ray?"</p>
<p>"You were wrong, Pop," I said.
"He did have some metal on him
that didn't melt."</p>
<p>I held up for them to see the
object I'd extracted from his left
fist: a bright steel cube measuring
about an inch across each
side, but it felt lighter than if it
were solid metal. Five of the
faces looked absolutely bare. The
sixth had a round button recessed
in it.</p>
<p>From the way they looked at
it neither Pop nor the girl had
the faintest idea of what it was.
I certainly hadn't.</p>
<p>"Had he pushed the button?"
the girl asked. Her voice was
throaty but unexpectedly refined,
as if she'd done no talking at all,
not even to herself, since coming
to the Deathlands and so retained
the cultured intonations she'd
had earlier, whenever and wherever
that had been. It gave me
a funny feeling, of course, because
they were the first words
I'd heard her speak.</p>
<p>"Not from the way he was
holding it," I told her. "The button
was pointed up toward his
thumb but the thumb was on the
outside of his fingers." I felt an
unexpected satisfaction at having
expressed myself so clearly and
I told myself not to get childish.</p>
<p>The girl slitted her eyes.
"Don't you push it, Ray," she
said.</p>
<p>"Think I'm nuts?" I told her,
meanwhile sliding the cube into
the smaller pocket of my pants,
where it fit tight and wouldn't
turn sideways and the button
maybe get pressed by accident.
The tingling in my right arm was
almost unbearable now, but I was
getting control over the muscles
again.</p>
<p>"Pushing that button," I added,
"might melt what's left of
the plane, or blow us all up." It
never hurts to emphasize that
you may have another weapon in
your possession, even if it's just
a suicide bomb.</p>
<p>"There was a man pushed another
button once," Pop said
softly and reflectively. His gaze
went far out over the Deathlands
and took in a good half of the
horizon and he slowly shook his
head. Then his face brightened.
"Did you know, Ray," he said,
"that I actually met that man?
Long afterwards. You don't believe
me, I know, but I actually
did. Tell you about it some other
time."</p>
<p>I almost said, "Thanks, Pop,
for sparing me at least for a
while," but I was afraid that
would set him off again. Besides,
it wouldn't have been quite true.
I've heard other buggers tell the
yarn of how they met (and
invariably rubbed out) the actual
guy who pushed the button or
buttons that set the fusion missiles
blasting toward their targets,
but I felt a sudden curiosity
as to what Pop's version of
the yarn would be. Oh well, I
could ask him some other time,
if we both lived that long. I
started to check the Pilot's pockets.
My right hand could help a
little now.</p>
<hr />
<p>"Those look like mean burns
you got there, lady," I heard Pop
tell the girl. He was right. There
were blisters easy to see on three
of the fingertips. "I've got some
salve that's pretty good," he went
on, "and some clean cloth. I could
put on a bandage for you if you
wanted. If your hand started to
feel poisoned you could always
tell Ray here to slip a knife in
me."</p>
<p>Pop was a cute gasser, you had
to admit. I reminded myself that
it was Pop's business to play up
to the both of us, charm being
the secret weapon of all scroungers.</p>
<p>The girl gave a harsh little
laugh. "Very well," she said, "but
we will use my salve, I know it
works for me." And she started
to lead Pop to where we'd hidden
our things.</p>
<p>"I'll go with you," I told them,
standing up.</p>
<p>It didn't look like we were going
to have any more murders today—Pop
had got through the
preliminary ingratiations pretty
well and the girl and me had
had our catharsis—but that
would be no excuse for any such
stupidity as letting the two of
them get near my .38.</p>
<p>Strolling to the cave and back
I eased the situation a bit more
by saying, "That scream you let
off, Pop, really helped. I don't
know what gave you the idea,
but thanks."</p>
<p>"Oh that," he said. "Forget
about it."</p>
<p>"I won't," I told him. "You
may say you've quit killing, but
helped on a do-in today."</p>
<p>"Ray," he said a little solemnly,
"if it'll make you feel any
happier, I'll take a bit of the
responsibility for every murder
that's been done since the beginning
of time."</p>
<p>I looked at him for a while.
Then, "Pop, you're not by any
chance the religious type?" I
asked suddenly.</p>
<p>"Lord, no," he told us.</p>
<p>That struck me as a satisfactory
answer. God preserve me
from the religious type! We have
quite a few of those in the Deathlands.
It generally means that
they try to convert you to something
before they kill you. Or
sometimes afterwards.</p>
<p>We completed our errands. I
felt a lot more secure with Old
Financier's Friend strapped to
my middle. Mother is wonderful
but she is not enough.</p>
<p>I dawdled over inspecting the
Pilot's pockets, partly to give my
right hand time to come back all
the way. And to tell the truth I
didn't much enjoy the job—a
corpse, especially such a handsome
cadaver as this, just didn't
go with Pop's brand of light
patter.</p>
<hr />
<p>Pop did up the girl's hand in
high style, bandaging each finger
separately and then persuading
her to put on a big left-hand
work glove he took out of his
small pack.</p>
<p>"Lost the right," he explained,
"which was the only one I ever
used anyway. Never knew until
now why I kept this. How does
it feel, Alice?"</p>
<p>I might have known he'd worm
her name out of her. It occurred
to me that Pop's ideas of
scrounging might extend to
Alice's favors. The urge doesn't
die out when you get old, they
tell me. Not completely.</p>
<p>He'd also helped her replace
the knife on her stump with the
hook.</p>
<p>By that time I'd poked into all
the Pilot's pockets I could get at
without stripping him and found
nothing but three irregularly
shaped blobs of metal, still hot
to the touch. Under the charred
spots, of course.</p>
<p>I didn't want the job of stripping
him. Somebody else could
do a little work, I told myself.
I've been bothered by bodies before
(as who hasn't, I suppose?)
but this one was really beginning
to make me sick. Maybe I
was cracking up, it occurred to
me. Murder is a very wearing
business, as all Deathlanders
know, and although some crack
earlier than others, all crack in
the end.</p>
<p>I must have been showing how
I was feeling because, "Cheer
up, Ray," Pop said. "You and
Alice have done a big murder—I'd
say the subject was six foot
ten—so you ought to be happy.
You've drawn a blank on his
pockets but there's still the
plane."</p>
<p>"Yeah, that's right," I said,
brightening a little. "There's still
the stuff in the plane." I knew
there were some items I couldn't
hope for, like .38 shells, but
there'd be food and other things.</p>
<p>"Nuh-uh," Pop corrected me.
"I said <i>the plane</i>. You may have
thought it's wrecked, but I don't.
Have you taken a real gander at
it? It's worth doing, believe me."</p>
<p>I jumped up. My heart was
suddenly pounding. I was glad of
an excuse to get away from the
body, but there was a lot more in
my feelings than that. I was filled
with an excitement to which I
didn't want to give a name because
it would make the let-down
too great.</p>
<p>One of the wide stubby wings
of the plane, raking downward
so that its tip almost touched
the concrete, had hidden the
undercarriage of the fuselage
from our view. Now, coming
around the wing, I saw that
<i>there was no undercarriage</i>.</p>
<p>I had to drop to my hands and
knees and scan around with my
cheek next to the concrete before
I'd believe it. <i>The "wrecked"
plane was at all points at least
six inches off the ground.</i></p>
<hr />
<p>I got to my feet again. I was
shaking. I wanted to talk but I
couldn't. I grabbed the leading
edge of the wing to stop from
falling. The whole body of the
plane gave a fraction of an inch
and then resisted my leaning
weight with lazy power, just like
a gyroscope.</p>
<p>"Antigravity," I croaked,
though you couldn't have heard
me two feet. Then my voice came
back. "Pop, Alice! They got antigravity!
Antigravity—and it's
working!"</p>
<p>Alice had just come around
the wing and was facing me. She
was shaking too and her face was
white like I knew mine was. Pop
was politely standing off a little
to one side, watching us curiously.
"Told you you'd won a real
prize," he said in his matter-of-fact
way.</p>
<p>Alice wet her lips. "Ray," she
said, "we can get away."</p>
<p>Just those four words, but they
did it. Something in me unlocked—no,
exploded describes it better.</p>
<p>"We can go places!" I almost
shouted.</p>
<p>"Beyond the dust," she said.
"Mexico City. South America!"
She was forgetting the Deathlander's
cynical article of belief
that the dust never ends, but
then so was I. It makes a difference
whether or not you've got
a means of doing something.</p>
<p>"Rio!" I topped her with. "The
Indies. Hong Kong. Bombay.
Egypt. Bermuda. The French
Riviera!"</p>
<p>"Bullfights and clean beds,"
she burst out with. "Restaurants.
Swimming pools. Bathrooms!"</p>
<p>"Skindiving," I took it up
with, as hysterical as she was.
"Road races and roulette tables."</p>
<p>"Bentleys and Porsches!"</p>
<p>"Aircoups and DC4s and Comets!"</p>
<p>"Martinis and hashish and ice
cream sodas!"</p>
<p>"Hot food! Fresh coffee! Gambling,
smoking, dancing, music,
drinks!" I was going to add <i>women</i>,
but then I thought of how
hard-bitten little Alice would
look beside the dream creatures
I had in mind. I tactfully suppressed
the word but I filed the
idea away.</p>
<p>I don't think either of us knew
exactly what we were saying.
Alice in particular I don't believe
was old enough to have experienced
almost any of the
things the words referred to.
They were mysterious symbols of
long-interdicted delights spewing
out of us.</p>
<p>"Ray," Alice said, hurrying to
me, "let's get aboard."</p>
<p>"Yes," I said eagerly and then
I saw a little problem. The door
to the plane was a couple of feet
above our heads. Whoever hoisted
himself up first—or got hoisted
up, as would have to be the
case with Alice on account of her
hand—would be momentarily at
the other's mercy. I guess it occurred
to Alice too because she
stopped and looked at me. It was
a little like the old teaser about
the fox, the goose, and the corn.</p>
<p>Maybe, too, we were both a
little scared the plane was booby-trapped.</p>
<hr />
<p>Pop solved the problem in the
direct way I might have expected
of him by stepping quietly between
us, giving a light leap,
catching hold of the curving sill,
chinning himself on it, and
scrambling up into the plane so
quickly that we'd hardly have
had time to do anything about
it if we'd wanted to. Pop couldn't
be much more than a bantamweight,
even with all his knives.
The plane sagged an inch and
then swung up again.</p>
<p>As Pop disappeared from view
I backed off, reaching for my .38,
but a moment later he stuck out
his head and grinned down at us,
resting his elbows on the sill.</p>
<p>"Come on up," he said. "It's
quite a place. I promise not to
push any buttons 'til you get
here, though there's whole regiments
of them."</p>
<p>I grinned back at Pop and
gave Alice a boost up. She didn't
like it, but she could see it had to
be her next. She hooked onto the
sill and Pop caught hold of her
left wrist below the big glove
and heaved.</p>
<p>Then it was my turn. I didn't
like it. I didn't like the idea of
those two buggers poised above
me while my hands were helpless
on the sill. But I thought <i>Pop's
a nut. You can trust a nut, at
least a little ways, though you
can't trust nobody else.</i> I heaved
myself up. It was strange to feel
the plane giving and then bracing
itself like something alive. It
seemed to have no trouble accepting
our combined weight, which
after all was hardly more than
half again the Pilot's.</p>
<hr />
<p>Inside the cabin was pretty
small but as Pop had implied, oh
my! Everything looked soft and
smoothly curved, like you imagine
your insides being, and almost
everything was a restfully
dull silver. The general shape of
it was something like the inside
of an egg. Forward, which was
the larger end, were a couple of
screens and a wide viewport and
some small dials and the button
brigades Pop had mentioned,
lined up like blank typewriter
keys but enough for writing
Chinese.</p>
<p>Just aft of the instrument
panel were two very comfortable-looking
strange low seats. They
seemed to be facing backwards
until I realized they were meant
to be knelt into. The occupant, I
could see, would sort of sprawl
forward, his hands free for button-pushing
and such. There
were spongy chinrests.</p>
<p>Aft was a tiny instrument
panel and a kind of sideways
seat, not nearly so fancy. The
door by which we'd entered was
to the side, a little aft.</p>
<p>I didn't see any indications of
cabinets or fixed storage spaces
of any kinds, but somehow stuck
to the walls here and there were
quite a few smooth blobby packages,
mostly dull silver too, some
large, some small—valises and
handbags, you might say.</p>
<p>All in all, it was a lovely cabin
and, more than that, it seemed
lived in. It looked as if it had
been shaped for, and maybe by
one man. It had a personality
you could feel, a strong but warm
personality of its own.</p>
<p>Then I realized whose personality
it was. I almost got sick—so
close to it I started telling
myself it must be something antigravity
did to your stomach.</p>
<p>But it was all too interesting
to let you get sick right away.
Pop was poking into two of the
large mound-shaped cases that
were sitting loose and open on
the right-hand seat, as if ready
for emergency use. One had a
folded something with straps on
it that was probably a parachute.
The second had I judged a thousand
or more of the inch cubes
such as I'd pried out of the Pilot's
hand, all neatly stacked in a
cubical box inside the soft outer
bag. You could see the one-cube
gap where he'd taken the one.</p>
<p>I decided to take the rest of the
bags off the walls and open them,
if I could figure out how. The
others had the same idea, but
Alice had to take off her hook
and put on her pliers, before she
could make progress. Pop helped
her. There was room enough for
us to do these things without
crowding each other too closely.</p>
<p>By the time Alice was set to
go I'd discovered the trick of getting
the bags off. You couldn't
pull them away from the wall
no matter what force you used, at
least I couldn't, and you couldn't
even slide them straight along
the walls, but if you just gave
them a gentle counterclockwise
twist they came off like nothing.
Twisting them clockwise glued
them back on. It was very
strange, but I told myself that if
these boys could generate antigravity
fields they could create
screwy fields of other sorts.</p>
<p>It also occurred to me to wonder
if "these boys" came from
Earth. The Pilot had looked
human enough, but these accomplishments
didn't—not by my
standards for human achievement
in the Age of the Deaders. At
any rate I had to admit to myself
that my pet term "cultural
queer" did not describe to my
own satisfaction members of a
culture which could create things
like this cabin. Not that I liked
making the admission. It's hard
to admit an exception to a pet
gripe against things.</p>
<p>The excitement of getting
down and opening the Christmas
packages saved me from speculating
too much along these or
any other lines.</p>
<p>I hit a minor jackpot right
away. In the same bag were a
compass, a catalytic pocket lighter,
a knife with a saw-tooth back
edge that made my affection for
Mother waver, a dust mask, what
looked like a compact water-filtration
unit, and several other
items adding up to a deluxe
Deathlands Survival Kit.</p>
<p>There were some goggles in
the kit I didn't savvy until I put
them on and surveyed the landscape
out the viewport. A nearby
dust drift I knew to be hot glowed
green as death in the slightly
smoky lenses. Wow! Those specs
had Geiger counters beat a mile
and I privately bet myself they
worked at night. I stuck them in
my pocket quick.</p>
<hr />
<p>We found bunches of tiny
electronics parts—I think they
were; spools of magnetic tape, but
nothing to play it on; reels of
very narrow film with frames
much too small to see anything
at all unmagnified; about three
thousand cigarettes in unlabeled
transparent packs of twenty—we
lit up quick, using my new lighter;
a picture book that didn't
make much sense because the
views might have been of tissue
sections or starfields, we couldn't
quite decide, and there were no
captions to help; a thin book with
ricepaper pages covered with
Chinese characters—<i>that</i> was a
puzzler; a thick book with nothing
but columns of figures, all
zeros and ones and nothing
else; some tiny chisels; and a
mouth organ. Pop, who'd make a
point of just helping in the hunt,
appropriated that last item—I
might have known he would, I
told myself. Now we could expect
"Turkey in the Straw" at odd
moments.</p>
<p>Alice found a whole bag of
what were women's things judging
from the frilliness of the
garments included. She set aside
some squeeze-packs and little
gadgets and elastic items right
away, but she didn't take any of
the clothes. I caught her measuring
some kind of transparent
chemise against herself when she
thought we weren't looking; it
was for a girl maybe six sizes
bigger.</p>
<hr />
<p>And we found food. Cans of
food that was heated up inside
by the time you got the top rolled
off, though the outside could still
be cool to the touch. Cans of
boneless steak, boneless chops,
cream soup, peas, carrots, and
fried potatoes—they weren't labeled
at all but you could generally
guess the contents from the
shape of the can. Eggs that heated
when you touched them and
were soft-boiled evenly and barely
firm by the time you had the
shell broke. And small plastic
bottles of strong coffee that heated
up hospitably too—in this case
the tops did a five-second hesitation
in the middle of your unscrewing them.</p>
<p>At that point as you can imagine
we let the rest of the packages
go and had ourselves a feast.
The food ate even better than it
smelled. It was real hard for me
not to gorge.</p>
<p>Then as I was slurping down
my second bottle of coffee I happened
to look out the viewport
and see the Pilot's body and
the darkening puddle around it
and the coffee began to taste,
well, not bad, but sickening. I
don't think it was guilty conscience.
Deathlanders outgrow
those if they ever have them to
start with; loners don't keep
consciences—it takes cultures to
give you those and make them
work. Artistic inappropriateness
is the closest I can come to
describing what bothered me.
Whatever it was, it made me feel
lousy for a minute.</p>
<p>About the same time Alice did
an odd thing with the last of <i>her</i>
coffee. She slopped it on a rag
and used it to wash her face. I
guess she'd caught a reflection
of herself with the blood smears.
She didn't eat any more after
that either. Pop kept on chomping
away, a slow feeder and
appreciative.</p>
<p>To be doing something I started
to inspect the instrument
panel and right away I was all
excited again. The two screens
were what got me. They showed
shadowy maps, one of North
America, the other of the World.
The first one was a whole lot like
the map I'd been imagining earlier—faint
colors marked the
small "civilized" areas including
one in Eastern Canada and another
in Upper Michigan that
must be "countries" I didn't
know about, and the Deathlands
were real dark just as I'd always
maintained they should be!</p>
<p>South of Lake Michigan was a
brightly luminous green point
that must be where we were, I
decided. And for some reason the
colored areas representing Los
Alamos and Atlantic Highlands
were glowing brighter than the
others—they had an active
luminosity. Los Alamos was blue,
Atla-Hi violet. Los Alamos was
shown having more territory
than I expected. Savannah Fortress
for that matter was a whole
<i>lot</i> bigger than I'd have made it,
pushing out pseudopods west and
northeast along the coast, though
its red didn't have the extra
glow. But its growth-pattern
reeked of imperialism.</p>
<hr />
<p>The World screen showed dim
color patches too, but for the moment
I was more interested in the
other.</p>
<p>The button armies marched
right up to the lower edge of
the screens and right away I got
the crazy hunch that they were
connected with spots on the map.
Push the button for a certain
spot and the plane would go
there! Why, one button even
seemed to have a faint violet
nimbus around it (or else my
eyes were going bad) as if to say,
"Push me and we go to Atlantic
Highlands."</p>
<p>A crazy notion as I say and no
sensible way to handle a plane's
navigation according to any standards
I could imagine, but then
as I've also said this plane didn't
seem to be designed according
to any standards but rather in
line with one man's ideas, including
his whims.</p>
<p>At any rate that was my hunch
about the buttons and the
screens. It tantalized rather than
helped, for the only button that
seemed to be marked in any way
was the one (guessing by color)
for Atlantic Highlands, and I
certainly didn't want to go there.
Like Alamos, Atla-Hi has the
reputation for being a mysteriously
dangerous place. Not openly
mean and death-on-Deathlanders
like Walla Walla or Porter,
but buggers who swing too close
to Atla-Hi have a way of never
turning up again. You never expect
to see again two out of three
buggers who pass in the night,
but for three out of three to keep
disappearing is against statistics.</p>
<p>Alice was beside me now, scanning
things over too, and from
the way she frowned and what
not I gathered she had caught
my hunch and also shared my
puzzlement.</p>
<p>Now was the time, all right,
when we needed an instruction
manual and not one in Chinese
neither!</p>
<p>Pop swallowed a mouthful and
said, "Yep, now'd be a good time
to have him back for a minute,
to explain things a bit. Oh, don't
take offense, Ray, I know how it
was for you and for you too,
Alice. I know the both of you
<i>had</i> to murder him, it wasn't a
matter of free choice, it's the way
us Deathlanders are built. Just
the same, it'd be nice to have a
way of killing 'em and keeping
them on hand at the same time.
I remember feeling that way after
murdering the Alamoser I told
you about. You see, I come down
with the very fever I'd faked and
almost died of it, while the man
who could have cured me easy
wouldn't do nothing but perfume
the landscape with the help of a
gang of anaerobic bacteria. Stubborn
single-minded cuss!"</p>
<hr />
<p>The first part of that oration
started up my sickness again and
irked me not a little. Dammit,
what right had Pop to talk about
how all us Deathlanders <i>had to</i>
kill (which was true enough
and by itself would have made me
cotton to him) if as he'd claimed
earlier <i>he'd</i> been able to quit
killing? Pop was, an old hypocrite,
I told myself—he'd helped
murder the Pilot, he'd admitted
as much—and Alice and me'd be
better off if we bedded the both
of them down together. But then
the second part of what Pop said
so made me want to feel pleasantly
sorry for myself and laugh
at the same time that I forgave
the old geezer. Practically everything
Pop said had that reassuring
touch of insanity about it.</p>
<p>So it was Alice who said, "Shut
up, Pop"—and rather casually at
that—and she and me went on to
speculate and then to argue about
which buttons we ought to push,
if any and in what order.</p>
<p>"Why not just start anywhere
and keep pushing 'em one after
another?—you're going to have
to eventually, may as well start
now," was Pop's light-hearted
contribution to the discussion.
"Got to take some chances in this
life." He was sitting in the back
seat and still nibbling away like
a white-topped mangy old squirrel.</p>
<p>Of course Alice and me knew
more than that. We kept making
guesses as to how the buttons
worked and then backing up our
guesses with hot language. It
was a little like two savages
trying to decide how to play chess
by looking at the pieces. And
then the old escape-to-paradise
theme took hold of us again and
we studied the colored blobs on
the World screen, trying to decide
which would have the fanciest
accommodations for blase ex-murderers.
On the North America
screen too there was an
intriguing pink patch in southern
Mexico that seemed to take in
old Mexico City and Acapulco
too.</p>
<p>"Quit talking and start pushing,"
Pop prodded us. "This way
you're getting nowhere fast. I
can't stand hesitation, it riles my
nerves."</p>
<p>Alice thought you ought to
push ten buttons at once, using
both hands, and she was working
out patterns for me to try. But
I was off on a kick about how we
should darken the plane to see if
any of the other buttons glowed
beside the one with the Atla-Hi
violet.</p>
<p>"Look here, you killed a big
man to get this plane," Pop broke
in, coming up behind me. "Are
you going to use it for discussion
groups or are you going to
fly it?"</p>
<p>"Quiet," I told him. I'd got a
new hunch and was using the
dark glasses to scan the instrument
panel. They didn't show
anything.</p>
<p>"Dammit, I can't stand this
any more," Pop said and reached
a hand and arm between us and
brought it down on about fifty
buttons, I'd judge.</p>
<p>The other buttons just went
down and up, but the Atla-Hi
button went down and stayed
down.</p>
<p>The violet blob of Atla-Hi on
the screen got even brighter in
the next few moments.</p>
<p>The door closed with a tiny
thud.</p>
<p>We took off.</p>
<hr class="maj" />
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