<h2>CHAPTER 4</h2>
<div class="blockquot"><p><i>Any man who deals in murder,
must have very incorrect
ways of thinking, and
truly inaccurate principles.</i></p>
<p class="rgt">—<i>Thomas de Quincey in</i><br/>
Murder Considered as One of the Fine Arts</p>
</div>
<p class="cap"><span class="dcap">For</span> that matter we took off
<i>fast</i> with the plane swinging
to beat hell. Alice and me was in
the two kneeling seats and we
hugged them tight, but Pop was
loose and sort of rattled around
the cabin for a while—and serve
him right!</p>
<p>On one of the swings I caught
a glimpse of the seven dented
gas tanks, looking like dull crescents
from this angle through
the orange haze and getting rapidly
smaller as they hazed out.</p>
<p>After a while the plane levelled
off and quit swinging, and a
while after that my image of the
cabin quit swinging too. Once
again I just managed to stave off
the vomits, this time the vomits
from natural causes. Alice looked
very pale around the gills and
kept her face buried in the chinrest
of her chair.</p>
<p>Pop ended up right in our
faces, sort of spread-eagled
against the instrument panel. In
getting himself off it he must
have braced his hands against
half the buttons at one time or
another and I noticed that none
of them went down a fraction.
They were <i>locked</i>. It had probably
happened automatically
when the Atla-Hi button got
pushed.</p>
<p>I'd have stopped him messing
around in that apish way, but
with the ultra-queasy state of
my stomach I lacked all ambition
and was happy just not to
be smelling him so close.</p>
<p>I still wasn't taking too great
an interest in things as I idly
watched the old geezer rummaging
around the cabin for something
that got misplaced in the
shake-up. Eventually he found it—a
small almond-shaped can. He
opened it. Sure enough it turned
out to have almonds in it. He
fitted himself in the back seat
and munched them one at a time.
Ish!</p>
<p>"Nothing like a few nuts to
top off with," he said cheerfully.</p>
<p>I could have cut his throat
even more cheerfully, but the
damage had been done and you
think twice before you kill a person
in close quarters when you
aren't absolutely sure you'll be
able to dispose of the body. How
did I know I'd be able to open
the door? I remember philosophizing
that Pop ought at least
to have broke an arm so he'd be
as badly off as Alice and me
(though for that matter my right
arm was fully recovered now)
but he was all in one piece.
There's no justice in events,
that's for sure.</p>
<p>The plane ploughed along silently
through the orange soup,
though there was really no way
to tell it was moving now—until
a skewy spindle shape loomed up
ahead and shot back over the
viewport. I think it was a vulture.
I don't know how vultures
manage to operate in the haze,
which ought to cancel their keen
eyesight, but they do. It shot
past <i>fast</i>.</p>
<p>Alice lifted her face out of the
sponge stuff and began to study
the buttons again. I heaved myself
up and around a little and
said, "Pop, Alice and me are going
to try to work out how this
plane navigates. This time we
don't want no interference." I
didn't say a word more about
what he'd done. It never does to
hash over stupidities.</p>
<p>"That's perfectly fine, go right
ahead," he told me. "I feel calm
as a kitten now we're going somewheres.
That's all that ever matters
with me." He chuckled a bit
and added, "You got to admit I
gave you and Alice something to
work with," but then he had the
sense to shut up tight.</p>
<hr />
<p>We weren't so chary of pushing
buttons this time, but ten
minutes or so convinced us that
you couldn't push any of the buttons
any more, they <i>were</i> all
locked down—all locked except
for maybe one, which we didn't
try at first for a special reason.</p>
<p>We looked for other controls—sticks,
levers, pedals, finger-holes
and the like. There weren't
any. Alice went back and tried
the buttons on Pop's minor console.
They were locked too. Pop
looked interested but didn't say
a word.</p>
<p>We realized in a general way
what had happened, of course.
Pushing the Atla-Hi button had
set us on some kind of irreversible
automatic. I couldn't imagine
the why of gimmicking a plane's
controls like that, unless maybe
to keep loose children or prisoners
from being able to mess
things up while the pilot took
a snooze, but there were a lot
of whys to this plane that didn't
seem to have any standard answers.</p>
<p>The business of taking off on
irreversible automatic had happened
so neatly that I naturally
wondered whether Pop might not
know more about navigating this
plane than he let on, a whole lot
more in fact, and the seemingly
idiotic petulance of his pushing
all the buttons have been a
shrewd cover for pushing the
Atla-Hi button. But if Pop had
been acting he'd been acting
beautifully, with a serene disregard
for the chances of breaking
his own neck. I decided this was
a possibility I could think about
later and maybe act on then, after
Alice and me had worked
through the more obvious stuff.</p>
<p>The reason we hadn't tried the
one button yet was that it showed
a green nimbus, just like the
Atla-Hi button had had a violet
nimbus. Now there was no green
on either of the screens except
for the tiny green star that I
had figured stood for the plane
and it didn't make sense to go
where we already were. And if
it meant some other place, some
place not shown on the screens,
you bet we weren't going to be
too quick about deciding to go
there. It might not be on Earth.</p>
<p>Alice expressed it by saying,
"My namesake was always a little
too quick at responding to those
<span class="smcap">DRINK ME</span> cues."</p>
<p>I suppose she thought she was
being cryptic, but I fooled her.
"<i>Alice in Wonderland</i>?" I asked.
She nodded, and gave me a little
smile, not at all like one of the
<span class="smcap">EAT ME</span> smiles she'd given me
last evening.</p>
<p>It is funny how crazily happy
a little touch of the intellectual
past like that can make you feel—and
how horribly uncomfortable
a moment later.</p>
<p>We both started to study the
North America screen again and
almost at once we realized that it
had changed in one small particular.
The green star had twinned.
Where there had been one point
of green light there were now
two, very close together like the
double star in the handle of the
Dipper. We watched it for a
while. The distance between the
two stars grew perceptibly greater.
We watched it for a while
longer, considerably longer. It
became clear that the position of
the more westerly star on the
screen was fixed, while the more
easterly star was moving east toward
Atla-Hi with about the
speed of the tip of the minute
hand on a wrist watch (two
inches an hour, say). The pattern
began to make sense.</p>
<hr />
<p>I figured it this way: the moving
star must stand for the plane,
the other green dot must stand
for where the plane had just
been. For some reason the spot
on the freeway by the old cracking
plant was recognized as a
marked locality by the screen.
Why I don't know. It reminded
me of the old "X Marks the
Spot" of newspaper murders, but
that would be getting very fancy.
Anyway the spot we'd just taken
off from was so marked and in
that case the button with the
green nimbus ...</p>
<p>"Hold tight, everybody," I said
to Alice, grudgingly including
Pop in my warning. "I got to try
it."</p>
<p>I gripped my seat with my
knees and one arm and pushed
the green button. It pushed.</p>
<p>The plane swung around in a
level loop, not too tight to disturb
the stomach much, and steadied
out again.</p>
<p>I couldn't judge how far we'd
swung but Alice and me watched
the green stars and after
about a minute she said, "They're
getting closer," and a little while
later I said, "Yeah, for sure."</p>
<p>I scanned the board. The green
button—the cracking-plant button,
to call it that—was locked
down of course. The Atla-Hi button
was up, glowing violet. All
the other buttons were still up
and <i>locked</i> up—I tried them all
again.</p>
<hr />
<p>It was clear as day used to be.
We could either go to Atla-Hi or
we could go back where we'd
started from. There was no third
possibility.</p>
<p>It was a little hard to take. You
think of a plane as freedom, as
something that will carry you
anywhere in the world you choose
to go, especially any paradise,
and then you find yourself worse
limited than if you'd stayed on
the ground—at least that was the
way it was happening to us.</p>
<p>But Alice and me were realists.
We knew it wouldn't help to wail.
We were up against another of
those "two" problems, the problem
of two destinations, and we
had to choose ours.</p>
<p><i>If we go back</i>, I thought, <i>we
can trek on somewhere—anywhere—richer
by the loot from
the plane, especially that Survival Kit.
Trek on with some loot
we'll mostly never understand
and with the knowledge that we
are leaving a plane that can fly,
that we are shrinking back from
an unknown adventure</i>.</p>
<p><i>Also if we go back there's
something else we'll have to face,
something we'll have to live with
for a little while at least that
won't be nice to live with after
this cozily personal cabin, something
that shouldn't bother me
at all but, dammit, it does.</i></p>
<p>Alice made the decision for us
and at the same time showed she
was thinking about the same
thing as me.</p>
<p>"I don't want to have to smell
him, Ray," she said. "I am not
going back to keep company with
that filthy corpse. I'd rather anything
than that." And she pushed
the Atla-Hi button again and as
the plane started to swing she
looked at me defiantly as if to
say I'd reverse the course again
over her dead body.</p>
<p>"Don't tense up," I told her. "I
want a new shake of the dice myself."</p>
<p>"You know, Alice," Pop said
reflectively, "it was the smell of
my Alamoser got to me too. I
just couldn't bear it. I couldn't
get away from it because my
fever had me pinned down, so
there was nothing left for me to
do but go crazy. No Atla-Hi for
me, just Bug-land. My mind died,
though not my memory. By the
time I'd got my strength back
I'd started to be a new bugger.
I didn't know no more about living
than a newborn babe, except
I knew I couldn't go back—go
back to murdering and all that.
My new mind knew that much
though otherwise it was just a
blank. It was all very funny."</p>
<p>"And then I suppose," Alice
cut in, her voice corrosive with
sarcasm, "you hunted up a wandering
preacher, or perhaps a
kindly old hermit who lived on
hot manna, and he showed you
the blue sky!"</p>
<p>"Why no, Alice," Pop said. "I
told you I don't go for religion.
As it happens, I hunted me up a
couple of murderers, guys who
were worse cases then myself but
who'd wanted to quit because it
wasn't getting them nowhere and
who'd found, I'd heard, a way of
quitting, and the three of us had
a long talk together."</p>
<p>"And they told you the great
secret of how to live in the Deathlands
without killing," Alice continued
acidly. "Drop the nonsense,
Pop. It can't be done."</p>
<p>"It's hard, I'll grant you," Pop
said. "You have to go crazy or
something almost as bad—in
fact, maybe going crazy is the
easiest way. But it can be done
and, in the long run, murder is
even harder."</p>
<hr />
<p>I decided to interrupt this idle
chatter. Since we were now definitely
headed for Atla-Hi and
there was nothing to do until we
got there, unless one of us got
a brainstorm about the controls,
it was time to start on the less
obvious stuff I'd tabled in my
mind.</p>
<p>"Why are you on this plane,
Pop?" I asked sharply. "What do
you figure on getting out of Alice
and me?—and I don't mean the
free meals."</p>
<p>He grinned. His teeth were
white and even—plates, of
course. "Why, Ray," he said, "I
was just giving Alice the reason.
I like to talk to murderers, practicing
murderers preferred. I
need to—<i>have</i> to talk to 'em, to
keep myself straight. Otherwise
I might start killing again and
I'm not up to that any more."</p>
<p>"Oh, so you get your kicks at
second hand, you old peeper,"
Alice put in but, "Quit lying,
Pop," I said. "About having quit
killing, for one thing. In my
books, which happen to be the
old books in this case, the accomplice
is every bit as guilty as the
man with the slicer. You helped
us kill the Pilot by giving that
funny scream and you know it."</p>
<p>"Who says I did?" Pop countered,
rearing up a little. "I
never said so. I just said, 'Forget
it.'" He hesitated a moment,
studying me. Then he said, "I
wasn't the one gave that scream.
In fact, I'd have stopped it if I'd
been able."</p>
<p>"Who did then?"</p>
<p>Again he studied me as he
hesitated. "I'm not telling," he
said, settling back.</p>
<p>"Pop!" I said, sharp again.
"Buggers who pad together tell
everything."</p>
<p>"Oh yeah," he agreed, smiling.
"I remember saying that to quite
a few guys in my day. It's a very
restful comradely sentiment. I
killed every last one of 'em, too."</p>
<p>"You may have, Pop," I granted,
"but we're two to one."</p>
<p>"So you are," he agreed softly,
looking the both of us over. I
knew what he was thinking—that
Alice still had just her pliers
on and that in these close quarters
his knives were as good as
my gun.</p>
<p>"Give me your right hand,
Alice," I said. Without taking
my eyes off Pop I reached the
knife without a handle out of her
belt and then I started to unscrew
the pliers out of her stump.</p>
<p>"Pop," I said as I did so, "you
may have quit killing for all I
know. I mean you may have quit
killing clean decent Deathland
style. But I don't believe one bit
of that guff about having to talk
to murderers to keep your mind
sweet. Furthermore—"</p>
<p>"It's true though," he interrupted.
"I got to keep myself reminded
of how lousy it feels to
be a murderer."</p>
<p>"So?" I said. "Well, here's one
person who believes you've got a
more practical reason for being
on this plane. Pop, what's the
bounty Atla-Hi gives you for
every Deathlander you bring in?
What would it be for two live
Deathlanders? And what sort of
reward would they pay for a lost
plane brought in? Seems to me
they might very well make you a
citizen for that."</p>
<p>"Yes, even give you your own
church," Alice added with a sort
of wicked gaiety. I squeezed her
stump gently to tell her let me
handle it.</p>
<p>"Why, I guess you can believe
that if you want to," Pop said
and let out a soft breath. "Seems
to me you need a lot of coincidences
and happenstances to
make that theory hold water, but
you sure can believe it if you
want to. I got no way, Ray, to
prove to you I'm telling the truth
except to say I am."</p>
<p>"Right," I said and then I
threw the next one at him real
fast. "What's more, Pop, weren't
you traveling in this plane to begin
with? That cuts a happenstance.
Didn't you hop out while
we were too busy with the Pilot
to notice and just <i>pretend</i> to be
coming from the cracking plant?
Weren't the buttons locked because
you were the Pilot's prisoner?"</p>
<hr />
<p>Pop creased his brow thoughtfully.
"It could have been that
way," he said at last. "Could have
been—according to the evidence
as you saw it. It's quite a bright
idea, Ray. I can almost see myself
skulking in this cabin, while
you and Alice—"</p>
<p>"You were skulking somewhere,"
I said. I finished screwing
in the knife and gave Alice
back her hand. "I'll repeat it,
Pop," I said. "We're two to one.
You'd better talk."</p>
<p>"Yes," Alice added, disregarding
my previous hint. "You may
have given up fighting, Pop, but
I haven't. Not fighting, nor killing,
nor anything in between
those two. Any least thing." My
girl was being her most pantherish.</p>
<p>"Now who says I've given up
<i>fighting</i>?" Pop demanded, rearing
a little again. "You people
assume too much, it's a dangerous
habit. Before we have any
trouble and somebody squawks
about me cheating, let's get one
thing straight. If anybody jumps
me I'll try to disable them, I'll
try to hurt them in any way short
of killing, and that means hamstringing
and rabbit-punching
and everything else. Every least
thing, Alice. And if they happen
to die while I'm honestly just
trying to hurt them in a way
short of killing, then I won't
grieve too much. My conscience
will be reasonably clear. Is that
understood?"</p>
<p>I had to admit that it was. Pop
might be lying about a lot of
things, but I just didn't believe
he was lying about this. And I
already knew Pop was quick for
his age and strong enough. If
Alice and me jumped him now
there'd be blood let six different
ways. You can't jump a man who
has a dozen knives easy to hand
and not expect that to happen,
two to one or not. We'd get him
in the end but it would be gory.</p>
<hr />
<p>"And now," Pop said quietly,
"I <i>will</i> talk a little if you don't
mind. Look here, Ray ... Alice
... the two of you are confirmed
murderers, I know you wouldn't
tell me nothing different, and being
such you both know that
there's nothing in murder in the
long run. It satisfies a hunger
and maybe gets you a little loot
and it lets you get on to the next
killing. But that's all, absolutely
all. Yet you got to do it because
it's the way you're built. The
urge is there, it's an overpowering
urge, and you got nothing to
oppose it with. You feel the Big
Grief and the Big Resentment,
the dust is eating at your bones,
you can't stand the city squares—the
Porterites and Mantenors
and such—because you know
they're whistling in the dark and
it's a dirty tune, so you go on
killing. But if there were a decent
practical way to quit, you'd
take it. At least I think you
would. When you still thought
this plane could take you to Rio
or Europe you felt that way,
didn't you? You weren't planning
to go there as murderers, were
you? You were going to leave
your trade behind."</p>
<p>It was pretty quiet in the cabin
for a couple of seconds. Then
Alice's thin laugh sliced the silence.
"We were dreaming then,"
she said. "We were out of our
heads. But now you're talking
about practical things, as you
say. What do you expect us to
do if we quit our trade, as you
call it—go into Walla Walla or
Ouachita and give ourselves up?
I might lose more than my right
hand at Ouachita this time—that
was just on suspicion."</p>
<p>"Or Atla-Hi," I added meaningfully.
"Are you expecting us
to admit we're murderers when
we get to Atla-Hi, Pop?"</p>
<p>The old geezer smiled and
thinned his eyes. "Now that
wouldn't accomplish much, would
it? Most places they'd just string
you up, maybe after tickling your
pain nerves a bit, or if it was
Manteno they might put you in a
cage and feed you slops and pray
over you, and would that help
you or anybody else? If a man
or woman quits killing there's a
lot of things he's got to straighten
out—first his own mind and
feelings, next he's got to do what
he can to make up for the murders
he's done—help the next of
kin if any and so on—then he's
got to carry the news to other
killers who haven't heard it yet.
He's got no time to waste being
hanged. Believe me, he's got work
lined up for him, work that's got
to be done mostly in the Deathlands,
and it's the sort of work
the city squares can't help him
with one bit, because they just
don't understand us murderers
and what makes us tick. We have
to do it ourselves."</p>
<hr />
<p>"Hey, Pop," I cut in, getting a
little interested in the argument
(there wasn't anything else to
get interested in until we got to
Atla-Hi or Pop let down his
guard), "I dig you on the city
squares (I call 'em cultural
queers) and what sort of screwed-up
fatheads they are, but just
the same for a man to quit killing
he's got to quit lone-wolfing
it. He's got to belong to a community,
he's got to have a culture
of some sort, no matter how disgusting
or nutsy."</p>
<p>"Well," Pop said, "don't us
Deathlanders have a culture?
With customs and folkways and
all the rest? A very tight little
culture, in fact. Nutsy as all get
out, of course, but that's one of
the beauties of it."</p>
<p>"Oh sure," I granted him, "but
it's a culture based on murder
and devoted wholly to murder.
Murder is our way of life. That
gets your argument nowhere,
Pop."</p>
<p>"Correction," he said. "Or
rather, re-interpretation." And
now for a little while his voice
got less old-man harsh and yet
bigger somehow, as if it were
more than just Pop talking.
"Every culture," he said, "is a
way of growth as well as a way
of life, because the first law of
life is growth. Our Deathland
culture is devoted to growing
<i>through</i> murder <i>away from</i> murder.
That's my thought. It's
about the toughest way of growth
anybody was ever asked to face
up to, but it's a way of growth
just the same. A lot bigger and
fancier cultures never could figure
out the answer to the problem
of war and killing—<i>we</i> know
that, all right, we inhabit their
grandest failure. Maybe us
Deathlanders, working with murder
every day, unable to pretend
that it isn't part of every one of
us, unable to put it out of our
minds like the city squares do—maybe
us Deathlanders are the
ones to do that little job."</p>
<p>"But hell, Pop," I objected,
getting excited in spite of myself,
"even if we got a culture
here in the Deathlands, a culture
that can grow, it ain't a culture
that can deal with repentant
murderers. In a <i>real</i> culture a
murderer feels guilty and confesses
and then he gets hanged
or imprisoned a long time and
that squares things for him and
everybody. You need religion
and courts and hangmen and
screws and all the rest of it. I
don't think it's enough for a
man just to say he's sorry and
go around glad-handing other
killers—<i>that</i> isn't going to be
enough to wipe out his sense of
guilt."</p>
<p>Pop squared his eyes at mine.
"Are you so fancy that you have
to have a sense of guilt, Ray?"
he demanded. "Can't you just see
when something's lousy? A sense
of guilt's a luxury. Of course it's
not enough to say you're sorry—you're
going to have to spend a
good part of the rest of your life
making up for what you've done
... and what you will do, too!
But about hanging and prisons—was
it ever proved those were
the right thing for murderers?
As for religion now—some of us
who've quit killing are religious
and a lot of us (me included)
aren't; and some of the ones that
are religious figure (maybe because
there's no way for them to
get hanged) that they're damned
eternally—but that doesn't stop
them doing good work. I ask you
now, is any little thing like being
damned eternally a satisfactory
excuse for behaving like a complete
rat?"</p>
<p>That did it, somehow. That last
statement of Pop's appealed so
much to me and was completely
crazy at the same time, that I
couldn't help warming up to him.
Don't get me wrong, I didn't
really fall for his line of chatter
at all, but I found it fun to go
along with it—so long as the
plane was in this shuttle situation
and we had nothing better
to do.</p>
<p>Alice seemed to feel the same
way. I guess any bugger that
could kid religion the way Pop
could got a little silver star in
her books. Bronze, anyway.</p>
<hr />
<p>Right away the atmosphere got
easier. To start with we asked
Pop to tell us about this "us" he
kept mentioning and he said it
was some dozens (or hundreds—nobody
had accurate figures) of
killers who'd quit and went nomading
around the Deathlands
trying to recruit others and help
those who wanted to be helped.
They had semi-permanent meeting
places where they tried to get
together at pre-arranged dates,
but mostly they kept on the go,
by twos and threes or—more
rarely—alone. They were all men
so far, at least Pop hadn't heard
of any women members, but—he
assured Alice earnestly—he
would personally guarantee that
there would be no objections to
a girl joining up. They had recently
taken to calling themselves
Murderers Anonymous, after
some pre-war organization Pop
didn't know the original purpose
of. Quite a few of them had slipped
and gone back to murdering
again, but some of these had
come back after a while, more
determined than ever to make a
go of it.</p>
<p>"We welcomed 'em, of course,"
Pop said. "We welcome everybody.
Everybody that's a genuine
murderer, that is, and says
he wants to quit. Guys that
aren't blooded yet we draw the
line at, no matter how fine they
are."</p>
<p>Also, "We have a lot of fun at
our meetings," Pop assured us.
"You never saw such high times.
Nobody's got a right to go glooming
around or pull a long face
just because he's done a killing
or two. Religion or no religion,
pride's a sin."</p>
<p>Alice and me ate it all up like
we was a couple of kids and Pop
was telling us fairy tales. That's
what it all was, of course, a fairy
tale—a crazy mixed-up fairy tale.
Alice and me knew there could
be no fellowship of Deathlanders
like Pop was describing—it was
impossible as blue sky—but it
gave us a kick to pretend to ourselves
for a while to believe in it.</p>
<hr />
<p>Pop could talk forever, apparently,
about murder and murderers
and he had a bottomless bag
of funny stories on the same
topic and character vignettes—the
murderers who were forever
wanting their victims to understand
and forgive them, the ones
who thought of themselves as
little kings with divine rights of
dispensing death, the ones who
insisted on laying down (chastely)
beside their finished victims
and playing dead for a couple of
hours, the ones who weren't so
chaste, the ones who could only
do their killings when they were
dressed a certain way (and the
troubles they had with their murder
costumes), the ones who
could only kill people with certain
traits or of a certain appearance
(red-heads, say, or people
who read books, or who couldn't
carry tunes, or who used bad
language), the ones who always
mixed sex and murder and the
ones who believed that murder
was contaminated by the least
breath of sex, the sticklers and
the Sloppy Joes, the artists and
the butchers, the ax- and stiletto-types,
the <i>com</i>pulsives and the <i>re</i>pulsives—honestly,
Pop's portraits
from life added up to a
Dance of Death as good as anything
the Middle Ages ever produced
and they ought to have
been illustrated like those by
some great artist. Pop told us a
lot about his own killings too.
Alice and me was interested, but
neither of us wasn't tempted into
making parallel revelations about
ourselves. Your private life's
your own business, I felt, as close
as your guts, and no joke's good
enough to justify revealing a
knot of it.</p>
<p>Not that we talked about nothing
but murder while we were
bulleting along toward Atla-Hi.
The conversation was free-wheeling
and we got onto all sorts of
topics. For instance, we got to
talking about the plane and how
it flew itself—or levitated itself,
rather. I said it must generate
an antigravity field that was keyed
to the body of the plane but
nothing else, so that <i>we</i> didn't
feel lighter, nor any of the objects
in the cabin—it just worked
on the dull silvery metal—and I
proved my point by using Mother
to shave a little wisp of metal off
the edge of the control board.
The curlicue stayed in the air
wherever you put it and when
you moved it you could feel the
faintest sort of gyroscopic resistance.
It was very strange.</p>
<p>Pop pointed out it was a little
like magnetism. A germ riding
on an iron filing that was traveling
toward the pole of a big
magnet wouldn't feel the magnetic
pull—it wouldn't be operating
on him, only on the iron—but
just the same the germ'd be
carried along with the filing and
feel its acceleration and all, provided
he could hold on—but for
that purpose you could imagine a
tiny cabin in the filing. "That's
what we are," Pop added. "Three
germs, jumbo size."</p>
<p>Alice wanted to know why an
antigravity plane should have
even the stubbiest wings or a jet
for that matter, for we remembered
now we'd noticed the tubes,
and I said it was maybe just a
reserve system in case the antigravity
failed and Pop guessed
it might be for extra-fast battle
maneuvering or even for operating
outside the atmosphere
(which hardly made sense, as I
proved to him).</p>
<p>"If we're a battle plane,
where's our guns?" Alice asked.
None of us had an answer.</p>
<p>We remembered the noise the
plane had made before we saw
it. It must have been using its
jets then. "And do you suppose,"
Pop asked, "that it was something
from the antigravity that
made electricity flare out of the
top of the cracking plant? Like
to have scared the pants off me!"
No answer to that either.</p>
<p>Now was a logical time, of
course, to ask Pop what he knew
about the cracking plant and just
who had done the scream if not
him, but I figured he still
wouldn't talk; as long as we were
acting friendly there was no
point in spoiling it.</p>
<hr />
<p>We guessed around a little,
though, about where the plane
came from. Pop said Alamos, I
said Atla-Hi, Alice said why not
from both, why couldn't Alamos
and Atla-Hi have some sort of
treaty and the plane be traveling
from the one to the other. We
agreed it might be. At least it
fitted with the Atla-Hi violet and
the Alamos blue being brighter
than the other colors.</p>
<p>"I just hope we got some sort
of anti-collision radar," I said. I
guessed we had, because twice
we'd jogged in our course a little,
maybe to clear the Alleghenies.
The easterly green star was by
now getting pretty close to the
violet blot of Atla-Hi. I looked
out at the orange soup, which
was <i>one</i> thing that hadn't
changed a bit so far, and I got to
wishing like a baby that it wasn't
there and to thinking how it
blanketed the whole Earth (stars
over the Riviera?—don't make
me laugh!) and I heard myself
asking, "Pop, did you rub out
that guy that pushed the buttons
for all this?"</p>
<p>"Nope," Pop answered without
hesitation, just as if it hadn't
been four hours or so since he'd
mentioned the point. "Nope, Ray.
Fact is I welcomed him into our
little fellowship about six months
back. This is <i>his</i> knife here, this
horn-handle in my boot, though
he never killed with it. He claimed
he'd been tortured for years
by the thought of the millions
and millions he'd killed with blast
and radiation, but now he was
finding peace at last because he
was where he belonged, with the
murderers, and could start to do
something about it. Several of
the boys didn't want to let him
in. They claimed he wasn't a real
murderer, doing it by remote
control, no matter how many he
bumped off."</p>
<p>"I'd have been on their side,"
Alice said, thinning her lips.</p>
<p>"Yep," Pop continued, "they
got real hot about it. <i>He</i> got hot
too and all excited and offered
to go out and kill somebody with
his bare hands right off, or try
to (he's a skinny little runt), if
that's what he had to do to join.
We argued it over, I pointed out
that we let ex-soldiers count the
killings they'd done in service,
and that we counted poisonings
and booby traps and such too—which
are remote-control killings
in a way—so eventually we let
him in. He's doing good work.
We're fortunate to have him."</p>
<p>"Do you think he's really the
guy who pushed the buttons?" I
asked Pop.</p>
<p>"How should I know?" Pop replied.
"He claims to be."</p>
<p>I was going to say something
about people who faked confessions
to get a little easy glory, as
compared to the guys who were
really guilty and would sooner be
chopped up than talk about it,
but at that moment a fourth
voice started talking in the plane.
It seemed to be coming out of the
violet patch on the North America
screen. That is, it came from
the general direction of the
screen at any rate and my mind
instantly tied it to the violet
patch at Atla-Hi. It gave us a
fright, I can tell you. Alice grabbed
my knee with her pliers (she
changed again), harder than
she'd intended, I suppose, though
I didn't let out a yip—I was too
defensively frozen.</p>
<hr />
<p>The voice was talking a language
I didn't understand at all
that went up and down the scale
like atonal music.</p>
<p>"Sounds like Chinese," Pop
whispered, giving me a nudge.</p>
<p>"It <i>is</i> Chinese. Mandarin," the
screen responded instantly in the
purest English—at least that was
how I'd describe it. Practically
Boston. "Who are you? And
where is Grayl? Come in, Grayl."</p>
<p>I knew well enough who Grayl
must be—or rather, have been.
I looked at Pop and Alice. Pop
grinned, maybe a mite feebly this
time, I thought, and gave me a
look as if to say, "<i>You</i> want to
handle it?"</p>
<p>I cleared my throat. Then,
"We've taken over for Grayl," I
said to the screen.</p>
<p>"Oh." The screen hesitated,
just barely. Then, "Do any of
'you' speak Mandarin?"</p>
<p>I hardly bothered to look at
Pop and Alice. "No," I said.</p>
<p>"Oh." Again a tiny pause. "Is
Grayl aboard the plane?"</p>
<p>"No." I said.</p>
<p>"Oh. Incapacitated in some
way, I suppose?"</p>
<p>"Yes," I said, grateful for the
screen's tactfulness, unintentional
or not.</p>
<p>"But you have taken over for
him?" the screen pressed.</p>
<p>"Yes," I said, swallowing. I
didn't know what I was getting
us into, things were moving too
fast, but it seemed the merest
sense to act cooperative.</p>
<p>"I'm very glad of that," the
screen said with something in its
tone that made me feel funny—I
guess it was sincerity. Then it
said, "Is the—" and hesitated,
and started again with "Are the
blocks aboard?"</p>
<p>I thought. Alice pointed at the
stuff she dumped out of the other
seat. I said. "There's a box with
a thousand or so one-inch underweight
steel cubes in it. Like
a child's blocks, but with buttons
in them. Alongside a box with a
parachute."</p>
<p>"That's what I mean," the
screen said and somehow, maybe
because whoever was talking was
trying to hide it, I caught a note
of great relief.</p>
<p>"Look," the screen said, more
rapidly now, "I don't know how
much you know, but we may have
to work very fast. You aren't going
to be able to deliver the steel
cubes to us directly. In fact you
aren't going to be able to land in
Atlantic Highlands at all. We're
sieged in by planes and ground
forces of Savannah Fortress. All
our aircraft, such as haven't been
destroyed, are pinned down.
You're going to have to parachute
the blocks to a point as
near as possible to one of our
ground parties that's made a
sortie. We'll give you a signal. I
hope it will be later—nearer
here, that is—but it may be
sooner. Do you know how to fight
the plane you're in? Operate its
armament?"</p>
<p>"No," I said, wetting my lip.</p>
<p>"Then that's the first thing I'd
best teach you. Anything you see
in the haze from now on will be
from Savannah. You must shoot
it down."</p>
<hr class="maj" />
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