<h2>CHAPTER 5</h2>
<div class="poem" style="width: 23em;">
<span class="i0">And we are here as on a darkling plain<br/></span>
<span class="i0">Swept with confused alarms of struggle and flight,<br/></span>
<span class="i0">Where ignorant armies clash by night.<br/></span>
<p class="rgt">—Dover Beach,</p>
<p class="rgt"><i>by Matthew Arnold</i></p>
</div>
<p class="cap"><span class="dcap">I am</span> not going to try to describe
point by point all that
happened the next half hour because
there was too much of it
and it involved all three of us,
sometimes doing different things
at the same time, and although
we were told a lot of things, we
were seldom if ever told the why
of them, and through it all was
the constant impression that we
were dealing with human beings
(I almost left out the "human"
and I'm still not absolutely sure
whether I shouldn't) of vastly
greater scope—and probably intelligence
too—than ourselves.</p>
<p>And that was just the <i>basic</i>
confusion, to give it a name.
After a while the situation got
more difficult, as I'll try to tell
in due course.</p>
<hr />
<p>To begin with, it was extremely
weird to plunge from a rather
leisurely confab about a fairy-tale
fellowship of non-practicing
murderers into a shooting war
between a violet blob and a dark
red puddle on a shadowy fluorescent
map. The voice didn't
throw any great shining lights
on this topic, because after the
first—and perhaps unguarded—revelation,
we learned little more
of the war between Atla-Hi and
Savannah Fortress and nothing
of the reasons behind it. Presumably
Savannah was the aggressor,
reaching out north after the
conquest of Birmingham, but
even that was just a guess. It is
hard to describe how shadowy it
all felt to me; there were some
minutes while my mind kept mixing
up the whole thing with what
I'd read long ago about the Civil
War: Savannah was Lee, Atla-Hi
was Grant, and we had been
dropped spang into the middle
of the second Battle of the Wilderness.</p>
<p>Apparently the Savannah
planes had some sort of needle
ray as part of their armament—at
any rate I was warned to
watch out for "swinging lines in
the haze, like straight strings of
pink stars" and later told to aim
at the sources of such lines. And
naturally I guessed that the steel
cubes must be some crucial weapon
for Atla-Hi, or ammunition
for a weapon, or parts for some
essential instrument like a giant
computer, but the voice ignored
my questions on that point and
didn't fall into the couple of
crude conversational traps I tried
to set. We were to drop the cubes
when told, that was all. Pop had
the box of them closed again and
rigged to the parachute—he took
over that job because Alice and
me were busy with other things
when the instructions on that
came through—and he was told
how to open the door of the plane
for the drop (you just held your
hand steadily on a point beside
the door), but, as I say, that was
all.</p>
<p>Naturally it occurred to me
that once we had made the drop,
Atla-Hi would have no more use
for us and might simply let us be
destroyed by Savannah or otherwise—perhaps
<i>want</i> us to be
destroyed—so that it might be
wisest for us to refuse to make
the drop when the signal came
and hang onto those myriad steel
cubes as our only bargaining
point. Still, I could see no advantage
to refusing <i>before</i> the signal
came. I'd have liked to discuss
the point with Alice and maybe
Pop too, but apparently everything
we said, even whispered,
could be overheard by Atla-Hi.
(We never did determine, incidentally,
whether Atla-Hi could
<i>see</i> into the cabin of the plane
also. I don't believe they could,
though they sure had it bugged
for sound.)</p>
<p>All in all, we found out almost
nothing about Atla-Hi. In fact,
three witless germs traveling in
a cabin in an iron filing wasn't a
bad description of us at all. As I
often say of my deductive faculties—think—shmink!
But Atla-Hi
(always meaning, of course,
the personality behind the voice
from the screen) found out all it
wanted about us—and apparently
knew a good deal to start with.
For one thing, they must have
been tracking our plane for some
time, because they guessed it was
on automatic and that we could
reverse its course but nothing
else. Though they seemed under
the impression that we could reverse
its course to Los Alamos,
not the cracking plant. Here obviously
I did get a nugget of new
data, though it was just about
the only one. For a moment the
voice from the screen got real
unguarded—anxious as it asked,
"Do you know if it is true that
they have stopped dying at Los
Alamos, or are they merely
broadcasting that to cheer us
up?"</p>
<p>I answered, "Oh yes, they're all
fine," to that, but I couldn't have
made it very convincing, because
the next thing I knew the voice
was getting me to admit that
we'd only boarded the plane
somewhere in the Central Deathlands.
I even had to describe the
cracking plant and freeway and
gas tanks—I couldn't think of a
lie that mightn't get us into as
much trouble as the truth—and
the voice said, "Oh, did Grayl
stay there?" and I said, "Yes,"
and braced myself to do some
more admitting, or some heavy
lying, as the inspiration took
me.</p>
<p>But the voice continued to
skirt around the question of what
exactly had happened to Grayl. I
guess they knew well enough
we'd bumped him off, but didn't
bring it up because they needed
our cooperation—they were handling
us like children or savages,
you see.</p>
<hr />
<p>One pretty amazing point—Atla-Hi
apparently knew something
about Pop's fairy-tale fellowship
of non-practicing murderers,
because when he had to
speak up, while he was getting
instructions on preparing the
stuff for the drop, the voice said,
"Excuse me, but you sound like
one of those M. A. boys."</p>
<p>Murderers Anonymous, Pop
had said some of their boys called
their unorganized organization.</p>
<p>"Yep, I am," Pop admitted uncomfortably.</p>
<p>"Well, a word of advice then,
or perhaps I only mean gossip,"
the screen said, for once getting
on a side track. "Most of our people
do not believe you are serious
about it, although you may think
that you are. Our skeptics
(which includes all but a very
few of us) split quite evenly between
those who think that the
M. A. spirit is a terminal psychotic
illusion and those who
believe it is an elaborate ruse
in preparation for some concerted
attack on cities by Deathlanders."</p>
<p>"Can't say that I blame the
either of them," was Pop's only
comment. "I think I'm nuts myself
and a murderer forever."
Alice glared at him for that admission,
but it seemed to do us
no damage. Pop really did seem
out of his depth though during
this part of our adventure, more
out of his depth than even Alice
and me—I mean, as if he could
only really function in the Deathland
with Deathlanders and
wanted to get anything else over
quickly.</p>
<hr />
<p>I think one reason Pop was
that way was that he was feeling
very intensely something I was
feeling myself: a sort of sadness
and bewilderment that beings as
smart as the voice from the
screen sounded should still be
fighting wars. Murder, as you
must know by now, I can understand
and sympathize with deeply,
but war?—no!</p>
<p>Oh, I can understand cultural
queers fighting city squares and
even get a kick out of it and
whoop 'em on, but these Atla-Hi
and Alamos folk seemed a
different sort of cat altogether
(though I'd only come to that
point of view today)—the kind
of cat that ought to have outgrown
war or thought its way
around it. Maybe Savannah Fortress
had simply forced the war
on them and they had to defend
themselves. I hadn't contacted
any Savannans—they might be
as blood-simple as the Porterites.
Still, I don't know that it's always
a good excuse that somebody
else forced you into war.
That sort of justification can
keep on until the end of time.
But who's a germ to judge?</p>
<p>A minute later I was feeling
doubly like a germ and a very
lowly one, because the situation
had just got more difficult and
depressing too—the thing had
happened that I said I'd tell you
about in due course.</p>
<p>The voice was just repeating
its instructions to Pop on making
the drop, when it broke off
of a sudden and a second voice
came in, a deep voice with a sort
of European accent (not Chinese,
oddly)—not talking <i>to</i> us, I
think, but to the first voice and
overlooking or not caring that we
could hear.</p>
<p>"<i>Also</i> tell them," the second
voice said, "that we will blow
them out of the sky the instant
they stop obeying us! If they
should hesitate to make the drop
or if they should put a finger on
the button that reverses their
course, then—<i>pouf!</i> Such brutes
understand only the language of
force. <i>Also</i> warn them that the
blocks are atomic grenades that
will blow them out of the sky too
if—"</p>
<p>"Dr. Kovalsky, will you permit
me to point out—" the first voice
interrupted, getting as close to
expressing irritation as I imagine
it ever allowed itself to do.
Then both voices cut off abruptly
and the screen was silent for ten
seconds or so. I guess the first
voice thought it wasn't nice for
us to overhear Atla-Hi bickering
with itself, even if the second
voice didn't give a damn (any
more than a farmer would mind
the pigs overhearing him squabble
with his hired man; of
course this guy seemed to overlook
that we were killer-pigs, but
there wasn't anything we could
do in that line just now except
get burned up).</p>
<p>When the screen came on
again, it was just the first voice
talking once more, but it had
something to say that was probably
the result of a rapid conference
and compromise.</p>
<p>"Attention, everyone! I wish
to inform you that the plane in
which you are traveling can be
exploded—melted in the air,
rather—if we activate a certain
control at this end. We will <i>not</i>
do so, now or subsequently, if
you make the drop when we give
the signal and if you remain on
your present course until then.
Afterwards you will be at liberty
to reverse your course and escape
as best you may. Let me re-emphasize
that when you told me
you had taken over for Grayl I
accepted that assertion in full
faith and still so accept it. Is that
all fully understood?"</p>
<p>We all told him "Yes," though
I don't imagine we sounded very
happy about it, even Pop. However
I did get that funny feeling
again that the voice was being
really sincere—an illusion, I supposed,
but still a comforting one.</p>
<p>Now while all these things
were going on, believe it or not,
and while the plane continued to
bullet through the orange haze—which
hadn't shown any foreign
objects in it so far, thank God,
even vultures, let alone "straight
strings of pink stars"—I was receiving
a cram course in gunnery!
(Do you wonder I don't try
to tell this part of my story
consecutively?)</p>
<hr />
<p>It turned out that Alice had
been brilliantly right about one
thing: if you pushed some of the
buttons simultaneously in patterns
of five they unlocked and
you could play on them like organ
keys. Two sets of five keys,
played properly, would rig out a
sight just in front of the viewport
and let you aim and fire the
plane's main gun in any forward
direction. There was a rearward
firing gun too, that you aimed by
changing over the World Screen
to a rear-view TV window, but
we didn't get around to mastering
that one. In fact, in spite of
my special talents it was all I
could do to achieve a beginner's
control over the main gun, and I
wouldn't have managed even that
except that Alice, from the thinking
she'd been doing about patterns
of five, was quick at understanding
from the voice's descriptions
which buttons were
meant. She couldn't work them
herself of course, what with her
stump and burnt hand, but she
could point them out for me.</p>
<p>After twenty minutes of drill
I was a gunner of sorts, sprawled
in the right-hand kneeling seat
and intently scanning the onrushing
orange haze which at last
was beginning to change toward
the bronze of evening. If something
showed up in it I'd be able
to make a stab at getting a shot
in. Not that I knew what my gun
fired—the voice wasn't giving
away any unnecessary data.</p>
<p>Naturally I had asked why
didn't the voice teach me to fly
the plane so that I could maneuver
in case of attack, and naturally
the voice had told me it was
out of the question—much too
difficult and besides they wanted
us on a known course so they
could plan better for the drop
and recovery. (I think maybe the
voice would have given me some
hints—and maybe even told me
more about the steel cubes too
and how much danger we were in
from them—if it hadn't been for
the second voice, which presumably
had issued from a being who
was keeping watch to make sure
among other things that the first
voice didn't get soft-hearted.)</p>
<p>So there I was being a front
gunner. Actually a part of me
was getting a big bang out of
it—from antique Banker's Special
to needle cannon (or whatever
it was)—but at the same
time another part of me was disgusted
with the idea of acting
like I belonged to a live culture
(even a smart, unqueer one) and
working in a war (even just so
as to get out of it fast), while
a third part of me—one that I
normally keep down—was very
simply horrified.</p>
<p>Pop was back by the door with
the box and 'chute, ready to make
the drop.</p>
<p>Alice had no duties for the moment,
but she'd suddenly started
gathering up food cans and packing
them in one bag—I couldn't
figure out at first what she had
in mind. Orderly housewife
wouldn't be exactly my description
of her occupational personality.</p>
<p>Then of course everything had
to happen at once.</p>
<p>The voice said, "Make the
drop!"</p>
<p>Alice crossed to Pop and thrust
out the bag of cans toward him,
writhing her lips in silent "talk"
to tell him something. She had a
knife in her burnt hand too.</p>
<hr />
<p>But I didn't have time to do
any lip-reading, because just
then a glittering pink asterisk
showed up in the darkening
haze ahead—a whole half dozen
straight lines spreading out from
a blank central spot, as if a
super-fast gigantic spider had
laid in the first strands of its
web.</p>
<p>Wind whistled as the door of
the plane started to open.</p>
<p>I fought to center my sight on
the blank central spot, which
drifted toward the left.</p>
<p>One of the straight lines grew
dazzlingly bright.</p>
<p>I heard Alice whisper fiercely,
"Drop <i>these</i>!" and the part of
my mind that couldn't be applied
to gunnery instantly deduced
that she'd had some last-minute
inspiration about dropping a
bunch of cans instead of the steel
cubes.</p>
<p>I got the sight centered and
held down the firing combo. The
thought flashed to me: <i>it's a city
you're firing at, not a plane</i>, and
I flinched.</p>
<p>The dazzlingly pink line dipped
down toward me.</p>
<p>Behind me, the sound of a
struggle. Alice snarling and Pop
giving a grunt.</p>
<p>Then all at once a scream from
Alice, a big whoosh of wind, a
flash way ahead (where I'd aimed),
a spatter of hot metal inside
the cabin, a blinding spot in the
middle of the World Screen, a
searing beam inches from my
neck, an electric shock that lifted
me from my seat and ripped at
my consciousness!</p>
<hr />
<p>When I came to (if I really
ever was out—seconds later, at
most) there were no more pink
lines. The haze was just its disgustingly
tawny evening self
with black spots that were only
after-images. The cabin stunk
of ozone, but wind funneling
through a hole in the one-time
World Screen was blowing it out
fast enough—Savannah had gotten
in one lick, all right. And we
were falling, the plane was
swinging down like a crippled
bird—I could feel it and there
was no use kidding myself.</p>
<p>But staring at the control
panel wouldn't keep us from
crashing if that was in the cards.
I looked around and there were
Pop and Alice glaring at each
other across the closing door. He
looked mean. She looked agonized
and was pressing her burnt hand
into her side with her elbow as
if he'd stamped on the hand,
maybe. I didn't see any blood
though. I didn't see the box and
'chute either, though I did see
Alice's bag of groceries. I guessed
Pop had made the drop.</p>
<p>Now, it occurred to me, was
a bully time for Voice Two to
melt the plane—if he hadn't already
tried. My first thought had
been that the spatter of hot metal
had come from the Savannah
craft spitting us, but there was
no way to be sure.</p>
<p>I looked around at the viewport
in time to see rocks and
stunted trees jump out of the
haze. <i>Good old Ray</i>, I thought,
<i>always in at the death</i>. But just
then the plane took a sickening
bounce, as if its antigravity had
only started to operate within
yards of the ground. Another
lurching fall and another bounce,
less violent. A couple of repetitions
of that, each one a little
gentler, and then we were sort of
bumping along on an even keel
with the rocks and such sliding
past fast about a hundred feet
below, I judged. We'd been spoiled
for altitude work, it seemed,
but we could still cripple along in
some sort of low-power repulsion
field.</p>
<p>I looked at the North America
screen and the buttons, wondering
if I should start us back
west again or leave us set on
Atla-Hi and see what the hell
happened—at the moment I hardly
cared what else Savannah did
to us. I needn't have wasted the
mental energy. The decision was
made for me. As I watched, the
Atla-Hi button jumped up by itself
and the button for the cracking
plant went down and there
was some extra bumping as we
swung around.</p>
<p>Also, the violet patch of Atla-Hi
went real dim and the button
for it no longer had a violet nimbus.
The Los Alamos blue went
dull too. The cracking-plant dot
glowed a brighter green—that
was all.</p>
<p>All except for one thing. As the
violet dimmed I thought I heard
Voice One very faintly (not as if
speaking directly but as if the
screen had heard and remembered—not
a voice but the fluorescent
ghost of one): "Thank
you and good luck!"</p>
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